AI Insights · Timothy · April 2024
Top 5 Golf Games Performance in Greece, Q1 2024
In Q1 2024, Greece saw varying performances among the top 5 golf games, with notable trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 golf games in Greece displayed a range of performance metrics, from weekly downloads to active users and revenue. Data from Sensor Tower provides insights into these trends.
Golf Clash: Play With Friends from Electronic Arts experienced a fluctuating revenue pattern, peaking at approximately $984 in mid-February and ending March with $748. Weekly downloads varied, reaching a high of 95 in mid-January but generally staying below 50. Active users showed a similar trend, peaking at 87 in mid-January and maintaining around 30-35 towards the end of the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. saw a steady revenue increase, hitting $496 in the last week of March. Downloads were highest at the beginning of the quarter with 640, but dropped to around 100-300 for the rest of the quarter. Active users started strong at 2.2K but generally trended downwards, stabilizing around 1.3K by the end of March.
Golf Battle from Miniclip.com had consistent revenue, peaking at $416 in mid-January and ending March with $343. The game saw significant downloads, starting with 1.1K in early January and maintaining around 300-600 throughout the quarter. Active users remained strong, ranging from 19K to 23K, with a slight decline towards the end of the quarter.
Ultimate Golf!, another title from Miniclip.com, showed revenue fluctuations, peaking at $430 in early January but dropping significantly by the end of the quarter. Downloads saw a notable spike in late January with 492, but generally hovered around 40-200. Active users followed a similar trend, starting at 305 and peaking at 713 towards the end of January, with a gradual decline thereafter.
Fairway Solitaire - Card Game by Big Fish Games, Inc. had modest revenue, peaking at $64 in late January. Downloads were relatively low, staying below 25 throughout the quarter. Active users were steady, ranging from 107 to 145, with minor fluctuations.
For more detailed insights and data, visit Sensor Tower.